Power Scale
A shared system to compare every character without flattening them: magnitude defines the league, rank refines threat, and the charts show control, ceiling, fatigue, weaknesses, and scenario behavior.
Character Comparison
The big number is not the same thing as the radar. Registered power measures total league threat; the radar measures operational performance inside combat.
Magnitude is the absolute scale: human, supernatural, legendary, apocalyptic, or Omega. Changing it changes the band of power.
Rank orders threat inside the same magnitude. A legendary S rank still plays below an Omega entity band.
Each magnitude opens a different registered-power band. Similar radars can still hide an enormous league gap.
Most realistic outcome
This does not rewrite the character. It estimates how the same power profile behaves under a concrete environment. Simulation weighs duel, horde, siege, ambush, fatigue, preparation, terrain, and weaknesses differently.
League power
Alucard ArisOmega entity - Omega
9,999
AzraelOmega entity - Omega
9,999
Mordrek DrăculeaApocalyptic - Omega
9,800
ThorsteinApocalyptic - SS
9,735
NicolaeMythic - Omega
9,400
SkarnothMythic - SS
9,328
SelenaMythic - S+
9,288
ElianMythic - SS+
9,264
Vlad DraculaLegendary - Omega
8,800
Jirōbei no ShiroganeLegendary - S+
8,668
MorganaLegendary - S
8,572
Lucas VeynarLegendary - A
8,500
GorvaxLegendary - S
8,440
RictusSupernatural elite - A
7,432
AdranoSupernatural elite - B
7,336
Pamela ValkarisElite human - SS+
3,304
LunaTrained human - C
1,458
MirelaTrained human - C
1,038