Transversal Combat Index

Power Scale

A shared system to compare every character without flattening them: magnitude defines the league, rank refines threat, and the charts show control, ceiling, fatigue, weaknesses, and scenario behavior.

18Characters
9,999Highest power
2Omega entities
7,798Archive average
Transversal Scale

Character Comparison

The big number is not the same thing as the radar. Registered power measures total league threat; the radar measures operational performance inside combat.

Registered power?
Comes from magnitude, rank, and attributes. A higher magnitude changes the power band, not just a few points.
Radar / 100?
Shows combat cleanliness: control, technique, stability, reach, fatigue, and weaknesses.
Scenario?
The simulator applies terrain and fight-type pressure so a character can shine or suffer without changing their canon level.
Magnitude jump?

Magnitude is the absolute scale: human, supernatural, legendary, apocalyptic, or Omega. Changing it changes the band of power.

Rank jump?

Rank orders threat inside the same magnitude. A legendary S rank still plays below an Omega entity band.

Magnitude ladder?

Each magnitude opens a different registered-power band. Similar radars can still hide an enormous league gap.

0 - Civil / mundane 100 - 700 Non-combat or mundane scale. Can be brave or skilled, but has no supernatural ceiling.
1 - Trained human 800 - 2,200 Trained human scale. Soldiers, guards, hunters, or disciplined mortals.
2 - Elite human 1,800 - 3,400 Elite human scale. Exceptional duelists, assassins, masters, or peak mortals.
3 - Awakened / lesser cursed 3,000 - 4,800 Awakened or lesser cursed scale. Human base with a real supernatural break.
4 - Supernatural 4,600 - 6,400 Standard supernatural scale. Vampires, mages, beasts, or blessed/cursed beings.
5 - Supernatural elite 6,200 - 7,800 High supernatural scale. Above common monsters, but not yet legend-level.
6 - Legendary 7,600 - 8,800 Legendary scale. Named powers who can change wars or bloodlines.
7 - Mythic 8,600 - 9,400 Mythic scale. Ancient, rare, or semi-divine threats with very high ceiling.
8 - Apocalyptic 9,300 - 9,800 Apocalyptic scale. Can decide worlds, armies, or eras under the right conditions.
9 - Omega entity 9,700 - 9,999 Omega scale. Absolute entities, cosmic anchors, or near-final bosses of the setting.
Base - Magnitude Apocalyptic - Rank SS?
Magnitude gapApocalypticBase
Performance / control75/100
League power9,735
Magnitude Mythic - Rank Omega?
Magnitude gapMythic↓ 1 league down
Performance / control91/100
League power9,400
Potential
Thorstein
68/88/10088%
Nicolae
89/98/10098%
Dominion
Thorstein
54/74/9074%
Nicolae
83/92/10092%
Lethality
Thorstein
68/88/10088%
Nicolae
87/96/10096%
Endurance
Thorstein
60/80/9680%
Nicolae
89/98/10098%
Technique
Thorstein
60/80/9680%
Nicolae
89/98/10098%
Mobility
Thorstein
45/65/8165%
Nicolae
76/85/9385%
Reach
Thorstein
44/64/8064%
Nicolae
66/75/8675%
Adaptability
Thorstein
45/65/8165%
Nicolae
77/86/9486%
Power sustain
Thorstein
49/69/8569%
Nicolae
84/93/10093%
Scenario simulation

Most realistic outcome

This does not rewrite the character. It estimates how the same power profile behaves under a concrete environment. Simulation weighs duel, horde, siege, ambush, fatigue, preparation, terrain, and weaknesses differently.

Archive ranking

League power